iosappledesignguidelines

2014年4月8日—請直接點中間的「iOSHumanInterfaceGuidelines」,這是本文要講的重點,如果你是新手上路更一定要把這指南看熟。UIDesignBasics.UIDesign ...,2023年10月10日—TheseAccessoryDesignGuidelinesforAppleDevices('Guidelines...Communicatingsecurelywiththird-partyiOS/iPadOSappsusingtheExternal ...,AsyoubegindesigningyourapporgameforiPad,startbyunderstandingthefollowingfundamentaldevicecharacteristics...

iOS Guideline 怎麼看?(1)

2014年4月8日 — 請直接點中間的「 iOS Human Interface Guidelines 」,這是本文要講的重點,如果你是新手上路更一定要把這指南看熟。 UI Design Basics. UI Design ...

Accessory Design Guidelines for Apple Devices

2023年10月10日 — These Accessory Design Guidelines for Apple Devices ('Guidelines ... Communicating securely with third-party iOS/iPadOS apps using the External ...

Designing for iPadOS

As you begin designing your app or game for iPad, start by understanding the following fundamental device characteristics and patterns that distinguish the ...

UI Design Dos and Don'ts

Get tools, UI templates, and in-depth information for designing great apps that integrate seamlessly with Apple platforms. Downloads · Guidelines · Videos ...

Layout

The following guidance helps you design content layouts for all platforms. To learn about displaying windows and other content throughout Apple Vision Pro ...

Design

Learn how to design great apps and games that integrate seamlessly with Apple platforms. Human Interface Guidelines. Learn essential information about platforms ...

Designing for iOS

As you begin designing your app or game for iOS, start by understanding the following fundamental device characteristics and patterns that distinguish the iOS ...

Human Interface Guidelines

The HIG contains guidance and best practices that can help you design a great experience for any Apple platform. New and updated.

The iOS Design Guidelines

2020年10月18日 — These guidelines describe how to design apps that follow the official HIG for iOS by Apple, not what you can do with custom controls. Sometimes ...

給設計師的iOS Guideline筆記

2017年9月20日 — iOS Guideline spec ... 這裡的單位除了標示(px)外的皆使用pt,需乘以Resolution才是真正的px。 ... 因為像素壓縮的關係,所以這邊列的是UI設計師實際上要開的 ...